Nintendo ds 4
Some people are going to love this binary of challenge/reward gameplay, but others, like me, are just going to get fed up very easily. But on your second attempt, your muscle memory clicks in, and you systematically find ways of avoiding its signature attacks. Contra 4 is a cycle of death: The first time you face a boss, you have a snowball’s chance in hell of surviving. I found myself wanting to be satiated by the game’s old-school ways, but try as I might, I just didn’t get much out of it. The toughness is softened with the help of an ad-hoc multiplayer buddy, but the amount of bullets passing by on your DS’ screens can make it even tougher to avoid enemy fire.
NINTENDO DS 4 SERIES
In the same way that the Guitar Hero and Ninja Gaiden series have ramped up their difficulty to follow players’ development, Contra 4 represents an even tougher challenge than its original namesake. And then there’s the start menu, glowing ambivalently in your face as you shamefully return to “Easy” mode for the umpteenth time.
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Getting past the first level without seeing a “Gamer Over” screen is an ordeal in itself. My lives barely last more than 10 seconds at a time. In this respect, it can be addictive and ultimately rewarding, if you’ve got the endurance for it. You begin each level over from the start no quicksaves here! The only way most people will be able to beat the game is by memorizing all the levels, just like the first game. Dying every time you get shot? Why, that must make Contra the most true-to-life shooter ever made.Īnd just like in life, dying in Contra 4 sucks. When most of a game’s enemies can withstand more damage than you can, it’s a surprising and frustrating experience. The science of Contra works on a simple equation: You get shot, you die. Not because of any violent content, but because of its difficulty it will make them cry. If you have kids, or know any, don’t let them play this game. Let’s get the obvious out of the way: Contra 4 is a very tough game.
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Fortunately, this type of misleading branding is commonplace in the videogame lexis.
NINTENDO DS 4 FULL
It keeps the Virtual Consoles and Xbox Live Arcades of the world stocked with a library full of material.Īnd in 2007, 20 years after the original was released, Konami bring us Contra 4, which is actually the 13th Contra game. It brings us Mario every couple years for a hop around Mushroom Land. Nostalgia is perhaps the biggest moneymaker in videogames.